Skull Ring

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Ramsirius

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Aug 21, 2019
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Hi, my suggestion is this ring need some buff.

Why?
Beacuse you change your ring slot for +10% Critic Damage and you lose the posibility to use Blue plasma ring, Dwarven ring, Prismatic Ring or any else and Mages and Knight dont lose this posibility and win this critic damage and ring slot

How to fix in my opinion:
Option 1:
Ring give 15% critic damage.

Option 2:
Ring give 10% critic damage and 2 skill.

Option 3:
Ring give 10% critic damage and 5% physical damge reduction

Option 4:
Ring give 10% critic damage, 1 skill and 1 ml.



If you have more ideas we would be happy to hear them
 

yunes9

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Aug 31, 2019
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Well with all duo respect, rps are already absurdly over powered, which is the reason mayhem crossbow and weapons as whole were removed, tbh changing any of the stats on that ring will be quite some imbalance, since it shouldn't even exist, and you're mistaken as mage or ek in pk i would rather have moonlight mirror for obvious reasons.
 

Ramsirius

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Aug 21, 2019
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I know to pvp you prefer resistance than damage, but in mayor time you are 4 hr leveling and 1hr in pvp and is more interesant this buff for 10% more damage than moonlight or any else in leveling time.
 

Vallais

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Custom items in the store are already strong as the are :) won't be boosted.
 

Traeth

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Jun 26, 2019
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but maybe change this ring and arrow slot item to items example in store box? i think its not hard to do it work
 

Vallais

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Wut? :eek: they are working as they are, I don't think so we'll be changing that.
 

Traeth

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but rp cant use rings (energy, might) same time, hard to understand?
 

Vallais

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That's quite your choice if you are playing defensive or offensive.
 

Vallais

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You see a bottled moon sulphur (critical extra damage +10%).
It can only be wielded properly by sorcerers, druids and knights of level 180 or higher.
It weighs 22.00 oz.
 

Traeth

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Jun 26, 2019
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45
thats the problem, add this to all voc, and lock skull ring when rp get it on
 
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