Improving exp quality and diverseness

axelo

New member
Joined
Jun 22, 2020
Messages
2
Hi all, i'd like to take a moment to discuss the way most of people get levels in this server.

Most people just group 6man party and go issavi for severs 3 monsters exp, since their exp/hp ratio is the best currently and you can reach over 100kk/h in 6man party, same for fire library.

My idea is to buff places that are not being used to level up at all, because of monsters hp/exp ratio and difficulty in killing monsters.

Juggernaut seal - 20 monsters on whole map, impossible to exp properly - worse than issavi
Plague seal - Monsters with higher dmg/hp than issavi trio give less experience - worse than issavi
Skeletons - only for 6man, bombs nerf make it pretty much impossible to exp as duo/trio with similar exp as issavi. - worse than issavi
True asuras inside mirror - 20 monsters on whole map, impossible to exp properly. - worse than issavi
Ice/Energetic library - monsters hit like a truck, never seen anyone there, imagine knight with 8 monsters on him + 5 guys making dmg to monsters and him in the same time -worse than issavi

Since you guys put effort in making this map and respawns for players, make a diffrence in playing, right now it's like level up to 250 anywhere, make a 6man hunt and kill issavi trio monsters over and over untill level 1000, so u can hunt fire library with def prays with similar exp as issavi trio.

Thank you for reading, bless.

@Vallais @GunZ @Lucifall
 

Aksolota

Active member
Joined
Jun 3, 2019
Messages
291
Fun fact, usually newer places are better than older ones.
Ask Cipsoft for changes in it. Oh wait, they've nerfed most of best places that were in game before issavi?
 

diabloprox

New member
Joined
Apr 7, 2020
Messages
2
Fun fact, usually newer places are better than older ones.
Ask Cipsoft for changes in it. Oh wait, they've nerfed most of best places that were in game before issavi?
There are much more monsters on issavi than on global tibia. It's impossible to exp for example on true asuras, because their amount is funny. If server have to be like global tibia, lets do the same.
 

marvel

Active member
Joined
Jun 11, 2019
Messages
208
Nice idea.

Waiting also for 3h green stamina and regeneration of it in 18h, cuz now it is not temporary anymore and its normal on global tibia. Read news @Vallais @GunZ
 

Vallais

Administrator
Administrator
Joined
May 24, 2019
Messages
851
We'll re-check those spawns and balance them more, especially the Issavi catacomb spawns they are probably over spawned now.
 

David

Member
Joined
Jun 3, 2019
Messages
99
or maybe bring balance to the hunting grounds overall?
Thats a great and nice idea, but getting almost the same exp on issavi servers as fire lib, is kinda wtf? xD also this 100kk/ is very weeeeird.

There are so much potential in all the hunting grounds, for example:
falcon bastion/inside (4,5-6kk) mostly hunted by 2 mages or as 3 ppl+ek, since respawn too slow for 4.but still.
no idea, i'll test it later today
few feru seals (all averaging 3,5-5kk)
grimleech drains too much mana, plague seal, too much monster, jug seal not enought monster, slow respawn time
issavi sewers ( 4-5kk) on the side note, in rl tibia it's much slower respawn than gunzodus, so ppl mostly hunt it duo on higher lvls.
more monster as there should be, too fast respawn
dara elite skeletons ( about 5-6kk ) mostly hunted by 2-3ppl cause the respawn barelly can handle more.
almost 2x as much mob as rl tibia, too fast respawn
^ all of the above should be similar exp/hr for similar level range, since its about the same difficulty hunting them
*comparing to rl tibia 4 vocation on 100% exp gain for level 500~before nerfs..

cobra bastion ( it should be atleast 4kk~as a solo hunting spot ) itexo got 4.7kk there on a 300ek on 150%

also ice,energy library should be just as good as fire
their dmg is way more than it should be
true asuras should give waay more exp, since they are not much less difficult than library (hunting ground wise )
not enought mob, their mana drain ability is either too common or too much
and issavi surfaces should be avaiable to exp also, it's not as it should be.
their dmg is way more than it should be in some places

main problem here, solo/duo exping is almost feels like not an option.
> 6 ppl teamhunts gets 80kk/hr in the same place where 3-4 ppl teamhunts gets 40kk where duo ppl gets 20kk.
this should be way more balanced.
since if you prefer playing with your friend, or alone as 1-3 ppl, and not massrecruit 6 ppl from trade the difference is almost 4-5x times in exp gaining.
yeah, I agree it should be less, but not this much less, it's just insane.

so since we have all this respawns "fkd up" and the only available options are issavi sewers, skeletons and fire lib, you reducing players options on where or what to hunt. Anyways, the difference shouldnt be this huge between spawns as it is now.
@Vallais
 
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