Proposal Castle Wars system

Cluiche Master

Active member
Joined
Jun 2, 2019
Messages
128
Changing guild name would do nothing... They would have to create new one. But still they can limit it by putting limit how many times they can change guild per month
 

Markle

Member
Joined
Jun 5, 2019
Messages
31
Hmm, if you look at how other big servers has had the castle wars it has been so that the winning guild needs to have atleast 10-15 people holding the castle for a certain amount of time. I also think that when its a new battle for the castle current dominating guild should be removed as dominating and they should have to fight in the same way they did last time.

Regarding rewards for holding the castle i'd suggest giving a 5-10% experience bonus. the castle should IMO include an npc that buys your items for a bit more than the usual item NPC buyers as stated earlier. I also think that having private spawns is rather bad. But if you have a private SPAWN it could work. but then limit it to one and put it for players within the range of 200-600 as it will have to suite all players/guilds. and also make it big enough to fit 2 teams of 7-8 people/team or just dont make the spawn at all.

the castle should look just like it sounds. Like a castle. nothing else, but limit the amount of stacks possible so that we dont end up fighting in stacks.

Also, one guild SHOULD be able dominate both castles and it should be visible on the homepage on the website who owns the castles in order to give the dominating guild some credits for taking it. I also think that IF there will be bonuses you should only be able to get 1 bonus even if you have both castles.
 

Cluiche Master

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Jun 2, 2019
Messages
128
Well it doesnt look like many people want this castle wars system if you see number of posts made iwth suggestions -,-
 

Szoffer

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Joined
Jun 4, 2019
Messages
16
Well it doesnt look like many people want this castle wars system if you see number of posts made iwth suggestions -,-
Just make castle we gonna se how it gonna be working if players will not like it deleted it.
(Pozdrawiam Fanow)
 

Italia

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Joined
Jun 15, 2019
Messages
130
Just give mystery box for every1 in the guild and some stamina refill item and gg
 

Random Player

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Joined
Oct 3, 2019
Messages
28
Just do it .

On hexera it works , even when some big team was leaving spamming”dead ots” there was found some other smaller which was happy they got it and community wasnt falling down.

Consider some very profitable and pg spawns only reached by teleport npc in one of castle if there will be 2 one for exp one for profit . But very high valauble profit and pg .
Set price for guild who win fight very high for acces to teleport like 1-3kkk it whole guild.
But it has to be worth of it .

So that is my imo
 

GunZ

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May 24, 2019
Messages
195
Just do it .

On hexera it works , even when some big team was leaving spamming”dead ots” there was found some other smaller which was happy they got it and community wasnt falling down.

Consider some very profitable and pg spawns only reached by teleport npc in one of castle if there will be 2 one for exp one for profit . But very high valauble profit and pg .
Set price for guild who win fight very high for acces to teleport like 1-3kkk it whole guild.
But it has to be worth of it .

So that is my imo
We still think about how the castle will get owned by some guild. Will there be some statue and the guild which would do most dmg will get the castle?

If we solve that, we can implement the system.

Also there won't be any private hunts but instead there will be probably direct teleports to hunts all around the map.
 

Flawless

Member
Joined
Jun 22, 2019
Messages
53
We still think about how the castle will get owned by some guild. Will there be some statue and the guild which would do most dmg will get the castle?

If we solve that, we can implement the system.

Also there won't be any private hunts but instead there will be probably direct teleports to hunts all around the map.

I think you need to be a bit more creative with the reward that you get from winning castle event because after all if you make that event on gunzodus now, no one will be motivated to play it cus everyone is high lvl and they can get to any spawn pretty quickly.
Reward should be smth interesting to make people fight for castle and the winners should get some ability that others can't have.
 

Vallais

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May 24, 2019
Messages
370
I think you need to be a bit more creative with the reward that you get from winning castle event because after all if you make that event on gunzodus now, no one will be motivated to play it cus everyone is high lvl and they can get to any spawn pretty quickly.
Reward should be smth interesting to make people fight for castle and the winners should get some ability that others can't have.
Getting quickly and using teleport are 2 diff things if you consider in wars or some sneaks someone teleporting close to you in a turn of a second that makes it actually a really high advantage.
 

Random Player

New member
Joined
Oct 3, 2019
Messages
28
As flawless type. Make them worth conquered . Statues are ok it works. Count just how much dmg it could take during 2-5 min from 10-20 ppl depend from range and area where statue standing . One try for 20 min for guild to not block , 1h time for take castle is little bit short but 2-3h is to long for defending so its your decision.
But if you put them like in hexera mechanic it will be work BUT IF YOU PUT IT WITH SOMWTHING WORTH OF IT it will be spectaculated.
My proposition NPC with teleports to places with
Castle 1:
Profit
Castle 2:
Very high exp

Even for 2kkk unlocked each spawn that would be ok , or for example create some BOSSES which will spawn only in castle loot should be low rate BUT they dropped undroppable Items .
And that CREATING something new .
Rare items for huge money fix economy little bit and make charlovers staylonger.
Charovers are on server so pk players also
.

Say to me why not ?
 

Vallais

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Administrator
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May 24, 2019
Messages
370
As flawless type. Make them worth conquered . Statues are ok it works. Count just how much dmg it could take during 2-5 min from 10-20 ppl depend from range and area where statue standing . One try for 20 min for guild to not block , 1h time for take castle is little bit short but 2-3h is to long for defending so its your decision.
But if you put them like in hexera mechanic it will be work BUT IF YOU PUT IT WITH SOMWTHING WORTH OF IT it will be spectaculated.
My proposition NPC with teleports to places with
Castle 1:
Profit
Castle 2:
Very high exp

Even for 2kkk unlocked each spawn that would be ok , or for example create some BOSSES which will spawn only in castle loot should be low rate BUT they dropped undroppable Items .
And that CREATING something new .
Rare items for huge money fix economy little bit and make charlovers staylonger.
Charovers are on server so pk players also
.

Say to me why not ?
There won't be any kind of custom/private spawns only for castle owners nor bosses :)
 

Flawless

Member
Joined
Jun 22, 2019
Messages
53
Getting quickly and using teleport are 2 diff things if you consider in wars or some sneaks someone teleporting close to you in a turn of a second that makes it actually a really high advantage.
I think you don't understand that you have to make something interesting and special as reward to make people be motivated to fight for castles, if you make reward as you said just fast tp to spawn, it aint nothing really benefitial, since you can get to anywhere in almost no time.
Like castle wars can be boring cus sometimes you have to just sit and deffend castle so people need to have good reason and some good reward in return.
 

matzerah

Member
Joined
Aug 18, 2019
Messages
58
I think you don't understand that you have to make something interesting and special as reward to make people be motivated to fight for castles, if you make reward as you said just fast tp to spawn, it aint nothing really benefitial, since you can get to anywhere in almost no time.
Like castle wars can be boring cus sometimes you have to just sit and deffend castle so people need to have good reason and some good reward in return.
baiaka, bad idea
 

Random Player

New member
Joined
Oct 3, 2019
Messages
28
If it just copy paste from hexera its ok but think about charlovers and items unreched . Imagine you put boss 10x ghaz hp with some easy mechanic but to cooporate , than imagin that ppl have to group for this boss by guild stucture . In my opinion this is something what can make content and take out gold from players by putting items which will get 600-2kkk worth AND IM NOT TELLING LOOT EVERY KILLED BOSS ofc 1/2 spawns boss in month maximum etcetc
 
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