Arena under developement, Team discussion thread.

GunZ

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So far all mentioned features has been implemented as well as random magic wall timer.
 
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Vallais

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This house should be deleted, since the place was mostly used for semi open battles:

Hole bug: https://gyazo.com/b8073b6ec83d07a6a7a8a01cac878d16

Black sqm's in Issavi + delete most of the stairs and lock every single door.

Another Whole: https://gyazo.com/b35f9812be2238e887cc3a850053e507 - Connection to the Desert/Bridge could be added

Liberty Bay DP completly empty is a suggestion from my side

In summary, I really would like to see more enthusiasmus into building the Arena Map. Another city north of Darashia e.g. which connects to Issavi in any point makes it more attractive to War players.
Any show up how did you get on that place so we can fix asap? :)
 

Sat

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Any show up how did you get on that place so we can fix asap? :)
This used to be a "Exani Hur "Up" Spot yesterday, seems like you reworked it already. But if so, the mountain has no use at all, since there is no possibility to enter. Consequently, deleting the west part of the mountain leaves an option for a second passage from Dara to LB.
 

Vallais

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This used to be a "Exani Hur "Up" Spot yesterday, seems like you reworked it already. But if so, the mountain has no use at all, since there is no possibility to enter. Consequently, deleting the west part of the mountain leaves an option for a second passage from Dara to LB.
Shouldnt be open :) maybe in future we might rework that place/entrance.
 

Vallais

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Where does the tp take you? Boat? Maybe this tp should take you to the temple of this citys so you have 2 options to go into arena.
You already have 4 options to enter the arena seems enough imo, otherwise, there would be ppl abusing every shortcut we add.
 

Selaan

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You already have 4 options to enter the arena seems enough imo, otherwise, there would be ppl abusing every shortcut we add.
You have 1 option per city, 4 in total. Should be 2 per city, 8 in total. If you die into one city, you lose just too much time coming back if they are blocking the boat of the city. For example, if you are in darashia boat and you die but they have the boat control, you should go to issavi and then darashia. You are losing time.

In wich way people will abuse from shortcut?
 

GunZ

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You have 1 option per city, 4 in total. Should be 2 per city, 8 in total. If you die into one city, you lose just too much time coming back if they are blocking the boat of the city. For example, if you are in darashia boat and you die but they have the boat control, you should go to issavi and then darashia. You are losing time.

In wich way people will abuse from shortcut?
I was thinking about that, maybe we'll add some feature that solve that problem. But travelling between cities should be fast. It's not big map.
 

Vallais

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You have 1 option per city, 4 in total. Should be 2 per city, 8 in total. If you die into one city, you lose just too much time coming back if they are blocking the boat of the city. For example, if you are in darashia boat and you die but they have the boat control, you should go to issavi and then darashia. You are losing time.

In wich way people will abuse from shortcut?
The half of a team can die and simply overrun the other with the "2nd round" and use shorter tp like let's say from the temple of Darashia and get the winning team in a bad position, would be mess imo. Now at least you know it gets some time to get dead fighters back in the place, the arena is built to be better PvP place with few restrictions (12 client only, random m walls, no op pots etc.) not easier to get after death it's also quite small place tho.
 
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Sat

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Resume after the third day of using Arena: The engine is nice, everything was fixed pretty fast within the last days.
But, tha map has to be changed alittle in my opinion. Issavi will NEVER be used for any kind of battle - you really should consider replacing it with a semi open City (Svargrond city + NW open and Yalahar with closed gates).
 
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